Welcome to the rpgxEF Development Release Site
Hello and thank you for trying rpgxEF.
So what is it?
rpgxEF is a modified ioEF engine with raised limits, more things might be added though.
It is incompatible to vEF, normal ioEF and ioCow. It requires a special compile of RPG-X 2.2 beta 8.1 which is included in the releases.
rpgxEF is free software; you can redistribute it and/or modifiy it under the terms of the GNU Public License as
oublished by the Free Software Foundation: either version 2 of the License, or (at your option) any later version.
News
New release inbount ...
Changes:
- MAX_GAMESTATE_CHARS quadrupled to 64000 chars (fixed bad command byte|entity limit increase)
- MAX_CONFIGSTRINGS quadrupled to 4096 (needed for MAX_GAMESTATE_CHARS and MAX_MODELS increase)
- MAX_MSGLEN quadrupled to 65536 (needed for MAX_GAMESTATE_CHARS increase)
- MAX_MODELS doubled to 512
- messagemode1 is now displayed as local: instead of say:
- messagemode2 is now displayed as global: instead of say_team:
- maximal number of chat lines displayed on screen was increased to 10
- added messagemode5 for say_class
- increased Entity limit to 2048
- added Support for external lightmaps which are loaded from "maps//lightmaps" (tga only). To make q3map2 produce external lightmaps use
-lightmapsize x (where x is a power of 2, for example 1024), the lightmaps will then stored in maps/ by q3map2 and have to be moved (if
you use NetRadiant you can use -lightmapdir to output the lightmaps directly to the correct directory). External lightmaps tend to be much darker
than standard lightmaps, therefore I suggest to compile your map with -gamma y -compensate z where y >= 2 and z <= y.
- added optional Bloom effect (r_bloom 1 and r_bloom_* to configure)
- added optional Motion Blur effect (r_motionBlur 1 and r_motionBlurStrength to configure)
- readded Shader Remapping support to rpgxEF and added support for it in RPG-X
- r_showtris is now able to show different entitytypes in different colors
- highlight entities: r_showtris += 2
- highlight md3: r_showtris += 4
- highlight Raven mdr: r_showtris += 8
- highlight md4: r_showtris += 16
- highlight other non world: r_showtris += 32
- applied FBO patch
- r_ext_framebuffer 1 to enable
- r_ext_framebuffer_bloom 1 to enable bloom, r_ext_framebuffer_bloom_* to configure, r_ext_framebuffer_blur_* to configure
- r_ext_framebuffer_rotoscope 1 to enable rotoscope effect, r_ext_framebuffer_rotoscope_* to configure
- r_ext_framebuffer_colorinvert to enable color invert (temporaly disabled)
- Changed Code for waveform random to create a result much closer to vEF's waveform random result
Also see:
README-EF 28.07.2011 - 01:48:49
README-IO 28.07.2011 - 01:48:49
README-RPGX 28.07.2011 - 01:48:49
Get the latest release: v0.1 28.07.2011 - 01:48:49
Note that is an alpha version, use it on your own risk.
Client:
linux i386 MD5-Checksum: 79cf2a3afba532afb014c3b67c47d9d9
linux x86_64 MD5-Checksum: 49be117414c428c8a848a61cb7ea10fd
win32 MD5-Checksum: 56d45302842dbe4a8390830ae0b10b26
Server:
linuxded i386 MD5-Checksum: 7b7e9a85dda8362217a6e43bc6fb8286
linuxded x86_64 MD5-Checksum: e369a996f1e58961bfa2bea33f7cc753
win32 ded MD5-Checksum: d9549ffb5dc047de39aa0899d2d8f6b3
Source Code:
The source code is avaible on request.
Old releases
RPG-X2 shared libraries: RPG-X v2.2 Beta 8.4.6
RPG-X2 is completely independent from rpgxEF and is not under GNU GPL.
RPG-X 2.2 Beta ReadMe
Windows MD5-Checksum: f875e04563a9dd2ff0ad05a14dcfe131
Linux i386 MD5-Checksum: 25b908d86619995f6fbe8ce50d237320
Linux x86_64 MD5-Checksum: 3427e69beb15678913fba66d44914092
old releases
Trouble shooting:
Problem: Players have sometimes bad pings in specific areas of maps.
Solution: Server admins increase sv_maxrate to 50000 or higher on your servers. Players increase your rate until your pings returns to it normal level.
Bug Reports
Bug Tracker
Contact Information
You cant contact me by E-Mail.